Hi! I'm Andreas, 22-year-old self-taught 3D environment artist from Falköping, Sweden, and this is my portfolio.
I have previously worked together with the rest of the Galactic Café team on The Stanley Parable, which is now out on Steam.
I have also worked closely with Valve and the other people in Team Boogaloo to create the first community-created official update for Team Fortress 2, Robotic Boogaloo, as well as created several other TF2 items.
Created as a test of an art-style I had in mind. Wanted to turn into a larger game, but other things happened.
Palette in the game is dynamic and created using a 3D Look-Up Texture, to map grayscale values to color.
Click on any of the images to get a larger view.
A pistol for Engineer, inspired by Firefly. Modeled and textured by me.
It has a total 2222 of triangles, and a texture size of 1024x1024 (although it would probably still look good sized down to 512)
Modeled by me, textured by Miika Lahti, aka Svdl.
It has 5558 Triangles in the base model, 2923 in the first LOD model, and 1826 in the last.
Link to CV