Created over about 6 days as a tribute to Grim Fandango, using Maya, DDO, Photoshop and xNormal.
Click on any of the images to get a larger view.
Hi! I'm Andreas, 22-year-old self-taught 3D environment artist from Falköping, Sweden, and this is my portfolio.
I have also worked closely with Valve and the other people in Team Boogaloo to create the first community-created official update for Team Fortress 2, Robotic Boogaloo, as well as created several other TF2 items.
A prop I created for the scene shown above. Modeled and textured by me. The only programs used were 3DS Max, Photoshop and Ndo2.
It has a total of 2416 triangles (as I still wanted to keep it fairly round).
A pistol for Engineer, inspired by Firefly. Modeled and textured by me.
It has a total 2222 of triangles, and a texture size of 1024x1024 (although it would probably still look good sized down to 512)
Modeled by me, textured by Miika Lahti, aka Svdl.
It has 5558 Triangles in the base model, 2923 in the first LOD model, and 1826 in the last.